New Game Types
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New Game Types
While waiting for a third person to respawn with during Saturday's game, Kyle and I began discussion on a BF3 "Conquest" style game. Where the raising of your teams colors would be required to cap a given area. Sean and I then later began discussion on how to build said "flag poles." Flag poles with a pulley system on a sturdy base is one option. We also discussed another flag system that can be discussed further as well....all in all the idea is just like "Conquest". Cap the point, hold it long enough to lower your opponents flag and raise your own. If we had three flag stands at three different points the team who was able to hold 2/3 points longest in a 40 min time limit would be dubbed the winner.
Other ideas....
Other ideas....
Church- Posts : 200
Re: New Game Types
I'm guessing there should be stop watches at each flag to indicate the amount of time
a team has had possession of the flag?
a team has had possession of the flag?
hmonay- Posts : 16
Re: New Game Types
great idea! two stop watches at each flag, one for each team....stop and start at each change of a team's possession
Church- Posts : 200
Re: New Game Types
That sounds fun. Another version could be at the end of 30 minutes, see who has majority of flags up.
Re: New Game Types
Something else we had talked about was, in an effort to replicate the actual "capturing" aspect of the Battlefield series, an option could be to have the flags in locked boxes.
One example we thought of was that each box have two rotary padlocks. Also on each box there are 2 combinations, 1 for each of the locks. However, the combinations could go to either lock, so there's an element of chance that the first combination used is incorrect. Alternatively, there could be 1 lock and 5 combinations, or 1 lock and a ring of keys, etc.
One example we thought of was that each box have two rotary padlocks. Also on each box there are 2 combinations, 1 for each of the locks. However, the combinations could go to either lock, so there's an element of chance that the first combination used is incorrect. Alternatively, there could be 1 lock and 5 combinations, or 1 lock and a ring of keys, etc.
Cleaver- Posts : 485
Re: New Game Types
I really liked the multi-key idea. I also think we should implement a variation to our bomb game.
Church- Posts : 200
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