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Database of Game Types

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Database of Game Types Empty Database of Game Types

Post  Cleaver Wed Jul 04, 2012 11:52 am

Stumbled upon this. Haven't really had a chance to look through it, but it appears to be a database of game types for airsoft. It's on an "airsoft social networking" site, which is kinda silly, but the scenario database is visible. If you see any game types in there that you like call it out and post its description below!

EDIT: Hey you know what's cool? Links!

Click MEEEEEEEE!!!!
Cleaver
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Post  Cleaver Wed Jul 04, 2012 12:01 pm

TAG:

The game starts as a Free for all type game. The players start the game hiding from each other. As soon as you get a kill the game changes. If you hit an opponent, they fall to the ground. You run up to them and place your hand on their shoulder to "Heal" them for 10 seconds, now they are part of your team.

The game continues in this fashion until only one team remains.

A great game to start with and get everyone playing on the same team.

WEAPON SHUFFLE:

The idea is that the more kills you get the closer you or your team are to winning.
This game is like any other team deathmatch game but it has a slight twist to it.
For every kill that you get you have to switch weapons. Also, this type of game should have unlimited respawns.

As you play the game everyone first starts out with an AEG on full auto. Then when a player gets a kill that player runs back to the spawn point and switches there AEG to semi-auto. Then when they get another kill they do the same thing and run back to the spawn point but this time they switch to a pistol, or a shotgun. Again then, that player runs back out and when they get another kill they run back and this time switch to a knife, or some other melee weapon. *If a player doesn't have a melee weapon they can use there hand and tap someone on the shoulder. Once a player is able to cycle through all the weapons and get a knife kill that player or the players team wins.

If some people are worried about others cheating they can set a piece of paper at each team's spawn point and when a player gets a kill or is killed they sign the piece of paper. At the end of the game the ref compares the two to double check the outcome.

Also, this has a very Battlefield vibe to it in regards to team "tickets"

RIBBONS:

Simple and quick scenario, good for warming up and training aggresive assaults. Every team has at least two times more ribbons, than the team has members. at the beginning, every player takes one ribbon into the pocket, and move out. If he gets hit, he leaves his ribbon on the place and goes to the base for another one and enter the game again.

1 per 5 member in each time plays on special rules - he ha the right to gather ribbons left by killed - doesnt matter if ribbons were left by his or the enemy team member. If he gets hit, he has to go to the base, but does not have to use ribbons. The only weapon that he can use is pistol. (that player will be called "the ribboner" from now on).

Whole catch is to secure the place where someone hit left ribbon, call a "ribboner" to secure it and escort him to base, so he could bring the stuff into base. Ribbons cannot be stolen from enemy base. Game finishes when one of the teams have no ribbons in base to spawn regular players, and all players are dead.
Cleaver
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Post  Papa Bear Thu Jul 05, 2012 1:40 am

We play the tag game at ballahack, we call it "chaos" as it is slightly different. We usually start with small fireteams of two or three instead of going rogue. It is a very fun game
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