Hazmat Shuffle
3 posters
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Hazmat Shuffle
credit goes to jactlegion airsoft, found on their forum. modified to suit.
Set up:
20 min. game
Uneven teams. 60% attackers 40% defenders. 1 medic each. two lives, using either your respawn or waiting for medic. (up for discussion)
starting positions: defenders - a bit further than 2nd berm, attackers - 2nd bend
One ammo box placed on top of the center hill. Inside is placed a can of soda. This represents a containment unit for a new weaponized virus.
Game Play:
One side must fight to obtain the virus while the other defends. defenders may not touch the viral box. When attackers capture the box, they must return it to respawn. The player carrying the box may still fire and may hand off the box, but may not ditch it. On death, the box shall be left in place. Upon returning with the virus, a containment check is performed. someone opens the can. If the can fizzes over as it has been handled roughly, they are dead and the other team wins. If the can is opened without fizzing they have won.
Set up:
20 min. game
Uneven teams. 60% attackers 40% defenders. 1 medic each. two lives, using either your respawn or waiting for medic. (up for discussion)
starting positions: defenders - a bit further than 2nd berm, attackers - 2nd bend
One ammo box placed on top of the center hill. Inside is placed a can of soda. This represents a containment unit for a new weaponized virus.
Game Play:
One side must fight to obtain the virus while the other defends. defenders may not touch the viral box. When attackers capture the box, they must return it to respawn. The player carrying the box may still fire and may hand off the box, but may not ditch it. On death, the box shall be left in place. Upon returning with the virus, a containment check is performed. someone opens the can. If the can fizzes over as it has been handled roughly, they are dead and the other team wins. If the can is opened without fizzing they have won.
Breaker- Posts : 192
Re: Hazmat Shuffle
Woo, can't believe this was from a year ago. I just want to say that this game type was AWESOME. It does need tweaking, but as demonstrated today, it definitely is possible to win from either side, and therefore the objective is relatively balanced. Spawn points should be worked out. I did love being part of the attacking team and peeling off after grabbing the box. It made for amazing teamwork and cover fire opportunities.
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